Get player hp
Syntax: get_player_hp register1, register2
- register1 = Reserved register 250 for player slot number.
- register2 = Start of continuous registers.
First register = Stores players maximum HP.
Second register = Stores players current HP.
Third register = Stores players maximum TP.
Fourth register = Stores players current TP.
Used to store and monitor the players maximum HP, current HP, maximum TP, and current TP.
100: get_slotnumber R250 //Gets the players slot number and stores it in register 250. thread 101 //Threads function 101. ret 101: sync //Waits 1 frame. get_player_hp R250, R1 //Stores the players maximum HP in register 1, current HP in register 2, maximum TP in register 3, and current TP in register 4. jmp 101 //Jumps to function 101.