Difference between revisions of "Fog Collision SW"

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(Unique Arguments)
(Unique Arguments)
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* '''(3) Start On''' - Boolean to determine if fog should start on or off.
 
* '''(3) Start On''' - Boolean to determine if fog should start on or off.
 
* '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area
 
* '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area
* '''(5) Sudden Appearance''' - Boolean to determine if the fog should appear right away, or fade in.
+
* '''(5) Transition''' - Boolean to determine if the fog should appear right away, or fade in.
 
* '''(6) Switch ID ''' - The switch ID that controls the fog.
 
* '''(6) Switch ID ''' - The switch ID that controls the fog.

Revision as of 04:49, 5 August 2018

Object

Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch.

Parameters

Generic Arguments

  • Skin - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate in reference to the center of the room.
  • Position Y - Y coordinate in reference to the center of the room.
  • Position Z - Z coordinate in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of Message Pod object (Rotation Values)

Unique Arguments

  • (1) Radius - The area around the object that is effected by the fog.
  • (2) Status - Unsure effect, should be set to 1.
  • (3) Start On - Boolean to determine if fog should start on or off.
  • (4) Fog ID - ID of the Fog filter to apply to those in the area
  • (5) Transition - Boolean to determine if the fog should appear right away, or fade in.
  • (6) Switch ID - The switch ID that controls the fog.