Fog filter

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Fog Filter Table
Dec Hex Description
009 0009 Dim. But seemed less so than 127.
010 000A flashing red
011 000B Seemed dim but less than 9.
012 000C Really similar to 11.
015 000F Green Fog
017 0011 Dark room, but less so than 127/63.
030 001E Foggy look. slightly greenish
031 001F Seemed dim but even less than 11/12.
032 0020 Slightly more dim than 31.
040 0028 Bright. Blueish tint.
042 002A Mid-range Dimness. Between 126/17.
041 0029 Dim. Greenish tint.
045 002D Flashing Blue
061 003D Bright
062 003E Yet another level of dimness.
063 003F Similar to 127. super dark.
067 0043 looked like a stronger version of the ambient cave lighting
069 0045 Rave Party *epilepsy warning*
071 0047 seemed foggy + dim. less so than 69
072 0048 Pale Green Fog with oscillating thickness *epilepsy warning*
076 004C foggy
077 004D fog going in and out
081 0051 yet another level of dimness
089 0059 bright fog
103 0067 Pale pink fog (very thin)
104 0068 Blue ambient light
109 006D Thinner White Fog
111 006F Thin white fog
125 007D Thin white Fog
126 007E Black in distance. Large ring of visibility
127 007F Full Black. Can't see walls or floor
133 0085 White Ambient Light
134 0086 Thinner White Fog
137 0089 Thick Orange Fog, Large Ring of visibility
140 008C VERY dim green ambient light
151 0097 Thin purple\white fog
152 0098 Dark Red Light
153 0099 Blue\Green thin fog
160 00A0 Faint purple light

Notes

If you use an ID that is not listed, it will remove the local map fog filter. For example if you use a fog filter of 3 in Caves 1, the room will not have the default orange glow. Some rooms require a 0x1000 (4096 in decimal) mask on the ID. However on rooms that do not require this applying the mask may crash the game. It is recommended that you first test without the mask and add only if the fog filter does not appear.