Se

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Syntax

Syntax: se xxxxxxxx

  • xxxxxxxx = Value of sound effect
00000000 (SE_SYS_CURSOR)
00000001 (SE_SYS_DECIDE)
00000002 (SE_PL_GETITEM)
00000003 (SE_SYS_WINOPEN)
00000004 (SE_SYS_WINCLOSE)
00000005 (SE_SYS_HUKIDASI)
00000006 (SE_SYS_WARNING)
00000007 (SE_SYS_CHAT1)
00000008 (SE_SYS_CHAT2)
00000009 (SE_SYS_CHAT3)
0000000A (SE_SYS_CHAT4)
0000000B (SE_SYS_CHAT5)
0000000C (SE_SYS_CHAT6)
0000000D (SE_SYS_CHAT7)
0000000E (SE_SYS_CHAT8)
0000000F (SE_SYS_LOADING)
00000010 (SE_SYS_LOADING_LIGHT)
00000011 (SE_SYS_USEITEM)
00000012 (SE_SYS_QUEST_OK)
00000013 (SE_SYS_QUEST_GIMON)
00000014 (SE_SYS_QUEST_GAAN)
00000015 (SE_SYS_QUEST_QUAKE)
00000016 (SE_SYS_CANCEL)
00000017 (SE_SYS_MAILREACH)
00000018 (SE_SYS_CLOCK)
00000019 (SE_SYS_WHISTLE)
0000001A (SE_SYS_TANMATU)
0000001B (SE_SYS_JAMING1)
0000001C (SE_SYS_JAMING2)
0000001D (SE_SYS_ALART)
0000001E (SE_SYS_LVUP)
0000001F (SE_SYS_LOCKOPEN)
00000020 (SE_SYS_SHATTER)
00000021 (SE_PROTO2_WALK)
00000022 (SE_PROTO2_ACTION1)
00000023 (SE_PROTO2_ACTION2)
00000024 (SE_PROTO2_LANDING)
00000025 (SE_PROTO2_ACTION3)
00000026 (SE_PROTO2_SWORD1)
00000027 (SE_PROTO2_SWORD2)
00000028 (SE_PROTO2_SWORD3)
00000029 (SE_PROTO2_WAVE1)
0000002A (SE_PROTO2_WAVE2)
0000002B (SE_PROTO2_FIND)
0000002C (SE_PROTO2_DRIVESTART)
0000002D (SE_PROTO2_DRIVENORMAL)
0000002E (SE_PROTO2_DRIVEWALK)
0000002F (SE_PROTO2_PBCHARGE)
00000030 (SE_PROTO2_PBSTART)
00000031 (SE_PROTO2_TENBATU)
00000032 (SE_PROTO2_TENBATUEXP)
00000033 (SE_PROTO2_CHANGE)
00000034 (SE_PROTO2_CHANGEOVER)
00000035 (SE_PROTO2_MAGREPLY)
00000036 (SE_PROTO2_MAGSAY)
00000037 (SE_PROTO2_MAGCRY)

Use

Used to produce a sound effect.

Example


100:     se 0000001E //Play level up sound effect
         ret 

Also see

ret