P move V3
From Unofficial QEdit Wiki Guide
Syntax: p_move_v3 register1
- register1 = Player destination location x co cords.
- register2 = Player destination location y co cords.
- register3 = Player destination location z co cords.
- register4 = Number of degrees to rotate the character.
- register5 = Slot Number.
Used to move the player to specified coordinates
//This opcode is used to move the player to a specific place on the map.
100: leti R1, 00000115 //X coordinate of where you want to move the player. leti R2, 00000020 //Y coordinate of where you want to move the player. leti R3, 0000004B //Z coordinate of where you want to move the player. leti R4, 0000001E //Degrees you want to rotate the player. leti R5, 00000000 //Slot Number (0-3) p_move_v3 R1 //Tells where to start the continuation of registry strings to be used for the player movement. ret