Item create

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Syntax: item_create register output

  • register = Starting register in a set of 3, this denotes the weapon you are checking for.
  • output = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number.


Tries to add an item to the inventory of the player.

Full hex lists and info here.


  100:     leti R200, 00000000 //Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen
           leti R201, 00000045
           leti R202, 00000001
           item_create2 R200, R220  //Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220
           jmpi_! R220, FFFFFFFF, 450 //If R200 is NOT equal to -1 go to function 450

Also see