Heal Trap

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Object

Small trap that heals players

Parameters

Generic Arguments

  • Skin - Value = 12, object ID. Defines this object as a Heal Trap. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Elemental Trap in reference to the center of the room.
  • Position Y - Y coordinate of Elemental Trap in reference to the center of the room.
  • Position Z - Z coordinate of Elemental Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of trap object (Rotation Values)

Unique Arguments

  • (1) Trigger Radius - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
  • (2) Explosion Radius - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
  • (3) Trap Link - Group Link ID
    • -1 = No link, explodes in place
    • 0 = No link, follows triggering player
    • 1+ = Group ID, explodes with all others of the same group.
  • (4) HP Healing - How much healing the Trap provides to the player, it varies based on difficulty.
    • It appears that the provided HP Healing value is the healing applied in Very Hard, it's doubled in Ultimate and does less in Normal and Hard.
  • (5) Subtype - Trap Type Values (Unknown at the moment).
  • (6) Delay - Time (in frames) until trap detonates after triggering.