Get stackable item count

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Syntax

Syntax: get_stackable_item_count register1, register2

  • register1 = Start of continuous registers.

Continuous registers list.

4 registers.

Register 1 = Player slot number

Register 2 = Item hex data to check byte 1.

Register 3 = Item hex data to check byte 2.

Register 4 = Item hex data to check byte 3.

  • register2 = register to store the current number of stackable items the player has in their inventory.

Use

Used to store the current number of a defined stackable item the player has in their inventory into a register.

Example


100:     let R1, R250 //Makes register 1 = R250, where the player slot is stored
         leti R2, 00000003 //Makes register 2 = 00000003. (Item hex byte data 1.)
         leti R3, 00000010 //Makes register 3 = 00000010. (Item hex byte data 2.)
         leti R4, 00000002 //Makes register 4 = 00000002. (Item hex byte data 3.)
         get_stackable_item_count R1, R5 //Gets the current number of the defined stackable item in the defined player's inventory, starting at continuous register 1 through register 4, and stores the value of the item defined in register 5.
         window_msg  Player in slot <r1> has <r5> photon crystals remaining. //Displays a window message.
         winend  //Closes the window message.
         ret 

Also see

leti, window_msg, winend, ret