Get chara class
Syntax: get_chara_class register 1, register 2
- register 1 = Reserved register 250 to get the players slot number.
- register 2 = Register to store characters class in.
NOTE: This Opcode returns 2 values. The 2nd register used will be the next register to the register specified for register 2
Returned value 1:
Human : 00
Newman : 01
Cast : 02
Returned Value 2:
Ranger : 01
Force : 02
Used to store the characters class of the players in a register. For example you could make an npc say different things depending on what class the character is playing as with the appropriate jumps.
100: get_slotnumber R250 //Stores the value of the slot the player is in in register 250. get_chara_class R250, R1 //Stores the characters' race in register 1 and class type in register 2. ret