Count Down Object
From Unofficial QEdit Wiki Guide
Object
Use this to set a countdown timer on a switch, or a countdown on other switches.
Parameters
Generic Arguments
- Skin - Value = 37, Count Down Object. Defines this invisible object as a Count Down Object, do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the object is in
- Unknown
- Position X - X coordinate of count down object in reference to the center of the room.
- Position Y - Y coordinate count down object in reference to the center of the room.
- Position Z - Z coordinate count down object in reference to the center of the room.
- Multi-switch - Boolean. If set, the object operates in a mode where one switch initiates the countdown and up to three switches are unlocked when the countdown expires. Hidden by default or displayed as Unknown if not in itemsname.ini.
- Sound Effect - If 1, a sound effect will play every 30 frames for the countdown. Displayed as Rotation Y by default.
- Frames - This determines how many frames the object waits until it performs its action. Hidden by default or displayed as Unknown if not in itemsname.ini.
Unique Arguments
- 1 - Unused.
- 2 - Unused.
- 3 - Unused.
- Switch ID - The switch that initiates the countdown is in the lower 2 bytes of this field. If the object is in not in multi-switch mode, this switch is relocked after the countdown. If the object is in multi-switch mode, the upper 2 bytes contains one of the three switches to unlock when the countdown expires.
- Multi-switch ID 2 - If the object is in multi-switch mode, the upper 2 bytes contains a switch to unlock when the countdown expires.
- Multi-switch ID 3 - If the object is in multi-switch mode, the upper 2 bytes contains a switch to unlock when the countdown expires.