Cam pan V3

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Syntax

Syntax: cam_pan_v3 register1

  • register1 = Camera destination location x co cords.
  • register2 = Camera destination location y co cords.
  • register3 = Camera destination location z co cords.
  • register4 = Amount of time in frames to pan.
  • register5 = Amount of time to return camera to normal.

Use

Used to make a camera pan from 1 direction to another.

Example

//This opcode is further improved by using leti_fixed_camera_v3 if you want to create a specific starting point for the pan. Otherwise it will start panning from where the player currently is positioned.


100:     leti R1, 00000115 //X coordinate of where you want the pan to finish.
         leti R2, 00000020 //Y coordinate of where you want the pan to finish.
         leti R3, 0000004B //Z coordinate of where you want the pan to finish.
         leti R4, 0000005A //Amount of time in frames to pan the camera from starting point to finishing point. 5A = 90 frames = 3 seconds 
         leti R5, 0000001E //Amount of time in frames to return the camera to normal. 1E = 30 frames = 1 second
         cam_pan_v3 R1 //Tells where to start the continuation of registry strings to be used for the camera information.
         ret 

Also see

leti, ret