Box Detect Object

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Object

This object is used to make a switch only activate if a specific item type is dropped on it. Typically used with Floor Panel 2.

Parameters

Generic Arguments

  • Skin - Value = 32 object ID. Defines this object as a Box Detect Object. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the object is in.
  • Unknown
  • Position X - X coordinate in reference to the center of the room.
  • Position Y - Y coordinate in reference to the center of the room.
  • Position Z - Z coordinate in reference to the center of the room.

Unique Arguments

  • (1) Radius - Radius at which you can drop the items on it (usually 30).
  • (2) Unused - Unused
  • (3) Unused - Unused
  • (4) Plate ID - Lock ID of the switch you want to unlock
  • (5) Item Type - This is the type of item you set to be dropped. Choices are 0 - 7
  • (6) Amount - Set the amount to be dropped. (0 based, 0=1, 1=2 etc.)

Item Types

  • 0 - is anything
  • 1 - is weapon
  • 2 - is armor
  • 3 - is shield
  • 4 - is unit
  • 5 - is mag
  • 6 - is tool
  • 7 - is meseta