BB Map Designate
From Unofficial QEdit Wiki Guide
Syntax: BB_Map_Designate ww, xxxx, yy, zz
- ww = Floor number to place the map on.
- xxxx = Map number to place on that floor.
- yy = Map variation number.
- zz = unknown, leave at 00.
Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table here.
0: set_episode 00000001 //Defines we are playing in episode 2 BB_Map_Designate 00, 0012, 00, 00 //Sets floor 0 to Labo BB_Map_Designate 0A, 001C, 02, 00 //Sets floor 10 to Seabed Upper variation 3 BB_Map_Designate 0B, 001D, 02, 00 //Sets floor 11 to Seabed Lower variation 3 BB_Map_Designate 0D, 001F, 00, 00 //Sets floor 13 to Olga Flow set_floor_handler 0000000A, 100 //Run label 100 when entering floor 10 (Seabed Upper) set_floor_handler 0000000B, 200 //Run label 200 when entering floor 11 (Seabed Lower) set_floor_handler 0000000D, 300 //Run label 300 when entering floor 13 (Olga Flow) initial_floor 0000000A //Start players in Seabed Upper get_difflvl2 R252 //Store off the difficulty for later use get_number_of_player1 R251 //Store off the number of players for later use 0: ret