Get movement data

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Syntax

Syntax: get_movement_data function

  • function = The function it points to will contain the data for the movement data changes.

Use

Will only work if paired with load_enemy_data. If using this to edit multiple monsters, you must include a load_enemy_data with the proper dword for the monster prior to each movement data

or other stat changing opcodes such as get_physical_data, get_resist_data, and get_attack_data. Below are some notes on certain movement data behaviors.

Special Notes

Under Construction