Laser Fence Ex
From Unofficial QEdit Wiki Guide
Object
Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel.
Parameters
- Skin - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Large Elemental Trap in reference to the center of the room.
- Position Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
- Position Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values)
- Color - Color of the laser fence.
- Collision Width - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through).
- Collision Depth - Height of the collision box of the fence (Recommend 25 to match model).
- Switch ID - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
- Model - A code to determine the shape of the Laser Fence.
- 0 - Short
- 1 - Long
- 2 - Invisible (?)