Canadine
From Unofficial QEdit Wiki Guide
Use
Canadine.
Parameters
- Skin - Value = 131, object ID. Defines this object as a Canadine.
- Child Count - No Use
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- Zoning Boolean - A value of 1 here will cause the Canadine to remain in the air and fire lightning.\
- 2 - Unknown.
- 3 - Unknown.
- 4 - Unknown.
- 5 - Unknown.
- 6 - Unknown.