Canadine

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Use

Canadine.

Parameters

  • Skin - Value = 131, object ID. Defines this object as a Canadine.
  • Child Count - No Use
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).
  • 1 - Zoning Boolean. A value of 1 here will cause the Canadine to remain in the air and fire lightning.