Enable movement1

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Syntax

Syntax: enable_movement1 xxxxxxxx

  • xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of

Use

Used to enable the movements of a specific player after it has been disabled using disable_movement1.

Example


100:     call 200 \\Call cinematic effect start function
         cam_quake \\Shake Camera
         window_msg 'Earthquake!'
         winend 
         call 201 \\Call cinematic effect end function
         ret
200:     p_action_disable \\Disable all players actions
         disable_movement1 000000000 \\Disable Character 1's movement
         disable_movement1 000000001 \\Disable Character 2's movement
         disable_movement1 000000002 \\Disable Character 3's movement
         disable_movement1 000000003 \\Disable Character 4's movement
         hud_hide \\Hide players HUD
         cine_enable \\Enable cinematic mode
         cam_zmin \\Zoom in camera
         ret 
201:     cam_zmout \\Zoom out camera
         cine_disable \\Disable cinematic mode
         hud_show \\Show players HUD
         enable_movement1 000000000 \\Enable Character 1's movement
         enable_movement1 000000001 \\Enable Character 2's movement
         enable_movement1 000000002 \\Enable Character 3's movement
         enable_movement1 000000003 \\Enable Character 4's movement
         p_action_enable \\Enable all players actions
         ret 

Related

window_msg, winend, call, ret, p_action_disable, cam_quake, enable_movement1, disable_movement1, hud_hide, hud_show, cine_enable, cine_disable, cam_zmin, cam_zmout