Load enemy data
From Unofficial QEdit Wiki Guide
Contents
Syntax
Syntax: load_enemy_data dword
- dword = The index of the monster in the BP file of who's stats to allow editing to.
Use
Sets the flag used by get_physical_data, get_attack_data, get_resist_data, and get_movement_data to specify which monster to modify the behavior of.
Only takes effect for monsters spawned after the opcodes are run.
Cannot be run during function 0.
Codes
| Code | Episode 1 | Episode 2 | Episode 4 |
|---|---|---|---|
| 00 | Mothmant | Mothmant | Boota (Crater) |
| 01 | Monest | Monest | Ze Boota (Crater) |
| 02 | Savage Wolf | Savage Wolf | N\A |
| 03 | Barbarous Wolf | Barbarous Wolf | Ba Boota (Crater) |
| 04 | Poison Lily | Poison Lily | N\A |
| 05 | Nar Lily | Nar Lily | Sand Rappy (Crater) |
| 06 | Sinow Beat | Sinow Berill | Del Rappy (Crater) |
| 07 | Canadine | Gee | Zu (Crater) |
| 08 | Canadine (Ring) | N\A | Panzuzu (Crater) |
| 09 | Canane | N\A | Astark (Crater) |
| 0A | Chaos Sorcerer | Chaos Sorcerer | N\A |
| 0B | Bee R | Bee R | N\A |
| 0C | Bee L | Bee L | N\A |
| 0D | Chaos Bringer | Delbiter | Satellite Lizard (Crater) |
| 0E | Dark Belra | Dark Belra | Yowie (Crater) |
| 0F | De Rol Le (Body) | Barba Ray | Dorphon (Crater) |
| 10 | De Rol Le (Shell) | Pig Ray | Dorphon Eclair (Crater) |
| 11 | De Rol Le (Mine) | Ul Ray | Goran (Desert) |
| 12 | Dragon | Gol Dragon | Pyro Goran (Desert) |
| 13 | Sinow Gold | Sinow Spigell | Goran Detonator (Desert) |
| 14 | N\A | N\A | N\A |
| 15 | N\A | N\A | N\A |
| 16 | N\A | N\A | N\A |
| 17 | N\A | N\A | Sand Rappy (Desert) |
| 18 | Rag Rappy | Rag Rappy | Del Rappy (Desert) |
| 19 | Al Rappy | Love Rappy | Merissa A (Desert) |
| 1A | Nano Dragon | Gi Gue | Merissa AA (Desert) |
| 1B | Dubchic | Dubchic | Zu (Desert) |
| 1C | Gilchic | Gillchic | Panzuzu (Desert) |
| 1D | Garanz | Garanz | Satellite Lizard (Desert) |
| 1E | Dark Gunner | Gal Gryphen | Yowie (Desert) |
| 1F | Bul Claw | N\A | Girtablululu (Desert) |
| 20 | Claw | N\A | Saint-Million (Phase 1) |
| 21 | Vol Opt (phase 1 Core) | N\A | Spinner (Phase 1) |
| 22 | Vol Opt (Phase 1 Pillar) | N\A | Saint-Million (Phase 2) |
| 23 | Vol Opt (Phase 1 Screen) | Epsilon | Spinner (Phase 2) |
| 24 | Vol Opt (Phase 1 Amplifier) | Epsigard | Shambertin (Phase 1) |
| 25 | Vol Opt (Phase 2 Core) | Del Lily | Spinner (Phase 1) |
| 26 | Vol Opt (Phase 2 Trap) | Ill Gill | Shambertin (Phase 2) |
| 27 | N\A | N\A | Spinner (Phase 2) |
| 28 | N\A | N\A | Kondrieu (Phase 1) |
| 29 | N\A | N\A | Spinner (Phase 1) |
| 2A | N\A | N\A | Kondrieu (Phase 2) |
| 2B | N\A | Olga Flow (Phase 1) | Spinner (Phase 2) |
| 2C | N\A | Olga Flow (Phase 2) | N\A |
| 2D | N\A | Gael | N\A |
| 2E | N\A | Giel | N\A |
| 2F | N\A | N\A | N\A |
| 30 | Pofuilly Slime | Deldepth | N\A |
| 31 | Pan Arms | Pan Arms | N\A |
| 32 | Hidoom | Hidoom | N\A |
| 33 | Migiam | Migium | N\A |
| 34 | Pouilly Slime | N\A | N\A |
| 35 | Darvant (Phase 0 Spinner) | N\A | N\A |
| 36 | Dark Falz (Phase 1) | N\A | N\A |
| 37 | Dark Falz (Phase 2) | N\A | N\A |
| 38 | Dark Falz (Phase 3) | N\A | N\A |
| 39 | Darvant (Phase 2 Spinner) | N\A | N\A |
| 3A | N\A | Mericarol | N\A |
| 3B | N\A | Ul Gibbon | N\A |
| 3C | N\A | Zol Gibbon | N\A |
| 3D | N\A | Gibbles | N\A |
| 3E | N\A | N\A | N\A |
| 3F | N\A | N\A | N\A |
| 40 | N\A | Morfos | N\A |
| 41 | N\A | Recobox | N\A |
| 42 | N\A | Recon | N\A |
| 43 | N\A | Sinow Zoa | N\A |
| 44 | N\A | Sinow Zele | N\A |
| 45 | N\A | Merikle | N\A |
| 46 | N\A | Mericus | N\A |
| 47 | N\A | N\A | N\A |
| 48 | Dubswitch | Dubswitch | N\A |
| 49 | Hildebear | Hildebear | N\A |
| 4A | Hildeblue | Hildeblue | N\A |
| 4B | Booma | Merillia | N\A |
| 4C | Gobooma | Meriltas | N\A |
| 4D | Gigabooma | N\A | N\A |
| 4E | Grass Assassin | Grass Assassin | N\A |
| 4F | Evil Shark | Dolmolm | N\A |
| 50 | Pal Shark | Dolmdarl | N\A |
| 51 | Guil Shark | N\A | N\A |
| 52 | Delsaber | Delsaber | N\A |
| 53 | Dimenian | Dimenian | N\A |
| 54 | La Dimenian | La Dimenian | N\A |
| 55 | So Dimenian | So Dimenian | N\A |
| 56 | N\A | N\A | N\A |
| 57 | N\A | N\A | N\A |
| 58 | N\A | N\A | N\A |
| 59 | N\A | N\A | N\A |
| 5A | N\A | N\A | N\A |
| 5B | N\A | N\A | N\A |
| 5C | N\A | N\A | N\A |
| 5D | N\A | N\A | N\A |
| 5E | N\A | N\A | N\A |
| 5F | N\A | N\A | N\A |
| 60 | N\A | N\A | N\A |
Example
100: load_enemy_data 0000000D //Load Delbiter
get_physical_data 1531 //Give Delbiters the physical stats found at label 1531
get_resist_data 1532 //Give Delbiters the resistance stats found at label 1532
load_enemy_data 00000030 //Load Deldepth
get_physical_data 1541 //Give Deldepths the physical stats found at label 1541
get_resist_data 1542 //Give Deldepths the resistance stats found at label 1542
ret
Also see
get_physical_data, get_attack_data, get_resist_data, get_movement_data, ret