Difference between revisions of "Snap Options"

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Opened by right clicking the 2D map and selecting Options > Snap options (or by pressing F3), these let you set options to related to automatic alignment of  monster and object’s X/Y/Z values while placing.
 
Opened by right clicking the 2D map and selecting Options > Snap options (or by pressing F3), these let you set options to related to automatic alignment of  monster and object’s X/Y/Z values while placing.
 +
 
==Snap alignment==
 
==Snap alignment==
 
Global setting to enable/disable snap alignment and all snap options. Note: The S key can be held while clicking to temporarily override (enable) this until it’s released.
 
Global setting to enable/disable snap alignment and all snap options. Note: The S key can be held while clicking to temporarily override (enable) this until it’s released.
 +
 
==Match distance==  
 
==Match distance==  
 
When aligning a selected monster or object with another of the same type and section, this option automatically adjusts the distance between them based on others on the same axis. This option requires at least two others of the same type and section to be on the axis.
 
When aligning a selected monster or object with another of the same type and section, this option automatically adjusts the distance between them based on others on the same axis. This option requires at least two others of the same type and section to be on the axis.
 
* Example:  
 
* Example:  
 
If there are two Belras at X: 50 that are 30 units apart on the Z axis, placing a third monster on or near X: 50 will automatically set it exactly 30 units away from whichever you place it closest to.
 
If there are two Belras at X: 50 that are 30 units apart on the Z axis, placing a third monster on or near X: 50 will automatically set it exactly 30 units away from whichever you place it closest to.
 +
 
==Match rotation==
 
==Match rotation==
 
When aligning a selected monster or object with another of the same type and section, these options automatically match its rotation value(s) with the one it’s aligned with.
 
When aligning a selected monster or object with another of the same type and section, these options automatically match its rotation value(s) with the one it’s aligned with.
 +
 
==Match Y value==  
 
==Match Y value==  
 
The same as above, but this matches their Y values.
 
The same as above, but this matches their Y values.
 +
 
==Anchor limit==  
 
==Anchor limit==  
 
Sets the maximum distance in units that your selected monster/object and another can be to align them.
 
Sets the maximum distance in units that your selected monster/object and another can be to align them.
 +
 
==Snap tolerance==
 
==Snap tolerance==
 
Sets the number of units of “leeway” when looking for a monster/object to align with. With the default value of 10, this means that it’ll snap align any monster/object within +/- units of your selection’s X/Z values (And Y in the case of 3D view, when stacking monsters/objects vertically.)
 
Sets the number of units of “leeway” when looking for a monster/object to align with. With the default value of 10, this means that it’ll snap align any monster/object within +/- units of your selection’s X/Z values (And Y in the case of 3D view, when stacking monsters/objects vertically.)

Revision as of 20:07, 25 December 2025

Opened by right clicking the 2D map and selecting Options > Snap options (or by pressing F3), these let you set options to related to automatic alignment of monster and object’s X/Y/Z values while placing.

Snap alignment

Global setting to enable/disable snap alignment and all snap options. Note: The S key can be held while clicking to temporarily override (enable) this until it’s released.

Match distance

When aligning a selected monster or object with another of the same type and section, this option automatically adjusts the distance between them based on others on the same axis. This option requires at least two others of the same type and section to be on the axis.

  • Example:

If there are two Belras at X: 50 that are 30 units apart on the Z axis, placing a third monster on or near X: 50 will automatically set it exactly 30 units away from whichever you place it closest to.

Match rotation

When aligning a selected monster or object with another of the same type and section, these options automatically match its rotation value(s) with the one it’s aligned with.

Match Y value

The same as above, but this matches their Y values.

Anchor limit

Sets the maximum distance in units that your selected monster/object and another can be to align them.

Snap tolerance

Sets the number of units of “leeway” when looking for a monster/object to align with. With the default value of 10, this means that it’ll snap align any monster/object within +/- units of your selection’s X/Z values (And Y in the case of 3D view, when stacking monsters/objects vertically.)