Difference between revisions of "Call image data"

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(Example)
(Example)
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  <span style='color:blue'>0:    </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span>
 
  <span style='color:blue'>0:    </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span>
 
  <span style='color:blue'>100:    </span><span style='color:red'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span>
 
  <span style='color:blue'>100:    </span><span style='color:red'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span>
  <span style='color:blue'>1000:          </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span>
+
  <span style='color:blue'>1000:          </span><span style='color:green'>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span>
 
  </span>
 
  </span>
  

Revision as of 04:14, 18 December 2022

Syntax

Syntax: Call image data XXXXXXXX, Function

  • Function = Function that calls the image data
  • x = Data string that contains the image data (auto generated by the function itself)

Use

Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2

NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 etc

Dreamcast/PCv2 - .pvm

Gamecube - .gvr

Xbox - .xvr

Blue Burst - .xvr

Example


0:     set_floor_handler 00000000 100 //Sets the function to be loaded when arriving on the specified floor
100:     Call_image_data 1000 //Image data to be called at the desired function (Brings up a file load window)
1000:          HEX: //The data in this function will be automatically generated when you choose the image to load in function 100.

Also see

set_floor_handler