Difference between revisions of "Run to coord"
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* ''register2 = Player destination location y co cords.'' | * ''register2 = Player destination location y co cords.'' | ||
* ''register3 = Player destination location z co cords.'' | * ''register3 = Player destination location z co cords.'' | ||
+ | * ''register4 = Player Slot.'' | ||
+ | * ''register5 = Player Slot. (Not needed on BB)'' | ||
==Use== | ==Use== |
Latest revision as of 23:56, 31 May 2022
Contents
Syntax
Syntax: run_to_coord register1
- register1 = Player destination location x co cords.
- register2 = Player destination location y co cords.
- register3 = Player destination location z co cords.
- register4 = Player Slot.
- register5 = Player Slot. (Not needed on BB)
Use
Used to make a player run to a specific destination.
Example
//This opcode is used to move the player to a specific place on the map.
100: leti R1, 00000115 //X coordinate of the destination of where you want the player to run.
leti R2, 00000020 //Y coordinate of the destination of where you want the player to run.
leti R3, 0000004B //Z coordinate of the destination of where you want the player to run.
leti R4, 0000000 //Player slot used.
leti R5, 0000000 //Player slot used. (Not needed on BB)
run_to_coord R1, R5 //Tells where to start the continuation of registry strings to be used for the player movement.
ret