Run to coord

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Syntax

Syntax: run_to_coord register1

  • register1 = Player destination location x co cords.
  • register2 = Player destination location y co cords.
  • register3 = Player destination location z co cords.

Use

Used to make a player run to a specific destination.

Example

//This opcode is used to move the player to a specific place on the map.


0:     get_slotnumber R250 //Puts the player's slot number into Register 250
100:     leti R1, 00000115 //X coordinate of the destination of where you want the player to run.
         leti R2, 00000020 //Y coordinate of the destination of where you want the player to run.
         leti R3, 0000004B //Z coordinate of the destination of where you want the player to run.
         run_to_coord R1 //Tells where to start the continuation of registry strings to be used for the player movement.
         ret 

Also see

leti, ret, get_slotnumber, reservedregisters