Difference between revisions of "Run to coord"
From Unofficial QEdit Wiki Guide
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<span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of the destination of where you want the player to run.</span> | <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of the destination of where you want the player to run.</span> | ||
<span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> | <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> | ||
<span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> | <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> | ||
− | <span style='color:green'> run_to_coord R1, | + | <span style='color:green'> leti </span>R4, 0000000 <span style='color:orange'>//Player slot used.</span> |
+ | <span style='color:green'> leti </span>R5, 0000000 <span style='color:orange'>//Player slot used. (Not needed on BB)</span> | ||
+ | <span style='color:green'> run_to_coord R1, R5 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> | ||
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
==Also see== | ==Also see== | ||
[[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] | [[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] |
Revision as of 23:56, 31 May 2022
Contents
Syntax
Syntax: run_to_coord register1
- register1 = Player destination location x co cords.
- register2 = Player destination location y co cords.
- register3 = Player destination location z co cords.
Use
Used to make a player run to a specific destination.
Example
//This opcode is used to move the player to a specific place on the map.
100: leti R1, 00000115 //X coordinate of the destination of where you want the player to run.
leti R2, 00000020 //Y coordinate of the destination of where you want the player to run.
leti R3, 0000004B //Z coordinate of the destination of where you want the player to run.
leti R4, 0000000 //Player slot used.
leti R5, 0000000 //Player slot used. (Not needed on BB)
run_to_coord R1, R5 //Tells where to start the continuation of registry strings to be used for the player movement.
ret