Difference between revisions of "Count Down Object"
From Unofficial QEdit Wiki Guide
(Created page with "==Object== Use this to set a countdown timer on a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 37, Count Down Object. Defines this invisible obje...") |
(→Generic Arguments) |
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* '''Position Z''' - Z coordinate count down object in reference to the center of the room. | * '''Position Z''' - Z coordinate count down object in reference to the center of the room. | ||
* '''Rotation Y''' - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) ([[Rotation Values]]) | * '''Rotation Y''' - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) ([[Rotation Values]]) | ||
+ | ==== Unique Arguments ==== | ||
* '''Frames''' - This determines how many frames the object waits until it relocks. | * '''Frames''' - This determines how many frames the object waits until it relocks. | ||
*** '''1''' - Set to 1, does not need to be changed. | *** '''1''' - Set to 1, does not need to be changed. |
Revision as of 03:46, 2 March 2021
Object
Use this to set a countdown timer on a switch
Parameters
Generic Arguments
- Skin - Value = 37, Count Down Object. Defines this invisible object as a Count Down Object, do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the object is in
- Unknown
- Position X - X coordinate of count down object in reference to the center of the room.
- Position Y - Y coordinate count down object in reference to the center of the room.
- Position Z - Z coordinate count down object in reference to the center of the room.
- Rotation Y - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) (Rotation Values)
Unique Arguments
- Frames - This determines how many frames the object waits until it relocks.
- 1 - Set to 1, does not need to be changed.
- 2 - Set to 1, does not need to be changed.
- 3 - Set to 1, does not need to be changed.
- Switch ID - This is the ID of the lock/switch used to open/relock the door or fence you are using.
- 5 - Set to 0, does not need to be changed.
- 6 - Set to 0, does not need to be changed.