Difference between revisions of "Laser Fence Ex"

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(Use)
(Parameters)
Line 19: Line 19:
 
* '''Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model).
 
* '''Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model).
 
* '''Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
 
* '''Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
* '''Model''' -
+
* '''Model''' - A code to determine the shape of the Laser Fence.
 +
** 0 - Short
 +
** 1 - Long
 +
** 2 - Invisible (?)

Revision as of 23:36, 4 August 2018

Object

Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel.

Parameters

  • Skin - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values)
  • Color - Color of the laser fence.
  • Collision Width - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through).
  • Collision Depth - Height of the collision box of the fence (Recommend 25 to match model).
  • Switch ID - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
  • Model - A code to determine the shape of the Laser Fence.
    • 0 - Short
    • 1 - Long
    • 2 - Invisible (?)