Difference between revisions of "Canadine"
From Unofficial QEdit Wiki Guide
(Created page with "==Use== Canadine. ==Parameters== * '''Skin''' - Value = 131, object ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the e...") |
m (some formatting) |
||
Line 13: | Line 13: | ||
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | ||
− | * ''' | + | * '''Zoning Boolean''' - A value of 1 here will cause the Canadine to remain in the air and fire lightning.\ |
+ | * '''2''' - Unknown. | ||
+ | * '''3''' - Unknown. | ||
+ | * '''4''' - Unknown. | ||
+ | * '''5''' - Unknown. | ||
+ | * '''6''' - Unknown. |
Revision as of 15:32, 4 August 2018
Use
Canadine.
Parameters
- Skin - Value = 131, object ID. Defines this object as a Canadine.
- Child Count - No Use
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- Zoning Boolean - A value of 1 here will cause the Canadine to remain in the air and fire lightning.\
- 2 - Unknown.
- 3 - Unknown.
- 4 - Unknown.
- 5 - Unknown.
- 6 - Unknown.