Difference between revisions of "Canadine"

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(Created page with "==Use== Canadine. ==Parameters== * '''Skin''' - Value = 131, object ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the e...")
 
m (some formatting)
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
* '''1''' - Zoning Boolean.  A value of 1 here will cause the Canadine to remain in the air and fire lightning.
+
* '''Zoning Boolean''' - A value of 1 here will cause the Canadine to remain in the air and fire lightning.\
 +
* '''2''' - Unknown.
 +
* '''3''' - Unknown.
 +
* '''4''' - Unknown.
 +
* '''5''' - Unknown.
 +
* '''6''' - Unknown.

Revision as of 15:32, 4 August 2018

Use

Canadine.

Parameters

  • Skin - Value = 131, object ID. Defines this object as a Canadine.
  • Child Count - No Use
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).
  • Zoning Boolean - A value of 1 here will cause the Canadine to remain in the air and fire lightning.\
  • 2 - Unknown.
  • 3 - Unknown.
  • 4 - Unknown.
  • 5 - Unknown.
  • 6 - Unknown.