Difference between revisions of "Set slot invincible"

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==Syntax==
 
==Syntax==
''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_invincible </span>register 1, register 2</span>
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''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_invincible </span>register1, register2</span>
  
* ''register 1'' = Reserved register 250 for players slot number.
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* ''register1'' = Reserved register 250 for players slot number.
  
* ''register 2'' = Register to act as on off switch for player invincibility.
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* ''register2'' = Register to act as on off switch for player invincibility.
  
 
==Use==
 
==Use==

Latest revision as of 08:01, 30 April 2013

Syntax

Syntax: set_slot_invincible register1, register2

  • register1 = Reserved register 250 for players slot number.
  • register2 = Register to act as on off switch for player invincibility.

Use

Makes players invincible.

Example


1:       ret 
100:     get_slotnumber R250 //gets the players slot number and stores it in register 250.
         leti R70, 00000001 //Makes register 70 equal 00000001. (On switch for players invincible.)
         thread 101 //Threads function 101.
         ret 
101:     sync  //Waits 1 frame.
         jmpi_= R70, 00000000, 1 //If register 70 equal 00000000 jump to function 1.
         set_slot_invincible R250, R70 //If register 70 equals 00000001 make all players invincible.
         jmp 101 //Jumps to function 101.
102:     leti R70, 0000000 //Makes register 70 equal 00000000. (Off switch for players invincible.)
         ret 

Also see

ret, get_slotnumber, leti,

thread, sync, jmpi_=, jmp,