Difference between revisions of "Cam quake"
From Unofficial QEdit Wiki Guide
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<span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> | <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> | ||
<span style='color:green'> ret</span> | <span style='color:green'> ret</span> | ||
− | <span style='color:blue'>200: </span><span style='color:green'> | + | <span style='color:blue'>200: </span>p_action_disable<span style='color:green'></span> |
<span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> | <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> | ||
<span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> | <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> | ||
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</span> | </span> | ||
==Related== | ==Related== | ||
+ | [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[]], [[]], [[]] |
Revision as of 14:26, 24 March 2011
Syntax
Syntax: cam_quake
- None
Use
Used to shake the cam for dramatic effect.
Example
100: call 200 \\Call cinematic effect start function
cam_quake \\Shake Camera
window_msg 'Earthquake!'
winend
call 201 \\Call cinematic effect end function
ret
200: p_action_disable
disable_movement1 000000000 \\Disable Character 1's movement
disable_movement1 000000001 \\Disable Character 2's movement
disable_movement1 000000002 \\Disable Character 3's movement
disable_movement1 000000003 \\Disable Character 4's movement
hud_hide \\Hide players HUD
cine_enable \\Enable cinematic mode
cam_zmin \\Zoom in camera
ret
201: cam_zmout \\Zoom out camera
cine_disable \\Disable cinematic mode
hud_show \\Show players HUD
enable_movement1 000000000 \\Enable Character 1's movement
enable_movement1 000000001 \\Enable Character 2's movement
enable_movement1 000000002 \\Enable Character 3's movement
enable_movement1 000000003 \\Enable Character 4's movement
p_action_enable
ret
Related
window_msg, winend, call, ret, p_action_disable, p_action_enable, enable_movement1, disable_movement1, [[]], [[]], [[]]