Difference between revisions of "Config files"
(→https://drive.google.com/file/d/12F9qg0TXM92RIRzLevGZwUtx2pBBvww_/view?usp=sharing themes.zip) |
|||
| Line 26: | Line 26: | ||
== [[https://drive.google.com/file/d/12F9qg0TXM92RIRzLevGZwUtx2pBBvww_/view?usp=sharing themes.zip]] == | == [[https://drive.google.com/file/d/12F9qg0TXM92RIRzLevGZwUtx2pBBvww_/view?usp=sharing themes.zip]] == | ||
| − | An optional set of themes for the script text editor. Extract the contents of Themes to Text Editor > Themes. | + | An optional set of themes for the script text editor. Extract the contents of Themes to Text Editor > Themes and restart QEdit. |
Revision as of 20:31, 21 December 2025
Various features of QEdit can be customized by using config files placed in your QEdit directory.
Contents
asm.txt
Defines the mnemonics of opcodes and the types of their arguments.
asmargs.txt
Defines opcodes which take continuous registers to automatically add preceding leti/fleti opcodes in the script text editor.
FloorSet.ini
Defines the monsters and objects that can be placed in each area.
Objs.txt
Can be used to set the default parameter values for objects. Also defines the names of objects listed in the Add object menu.
itemsname.ini
Defines the parameter names for objects. Also defines the names of objects in the Objects listing.
monsters.txt
Can be used to set the default parameter values for monsters. Also defines the names of monsters listed in the Add monster menu.
rand05A.cfg
Defines the names of the column headers for the random monster configuration table used by Episode 1 Challenge.
rand05B.cfg
Defines the names of the weighted configuration spawn rates for random monster configuration table used by Episode 1 Challenge.
[themes.zip]
An optional set of themes for the script text editor. Extract the contents of Themes to Text Editor > Themes and restart QEdit.