Difference between revisions of "Fleti fixed camera"
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==Syntax== | ==Syntax== | ||
− | ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color: | + | ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fleti_fixed_camera_V3</span> register1</span> |
* ''register1 = Camera psychical location x co cords.'' | * ''register1 = Camera psychical location x co cords.'' |
Latest revision as of 12:38, 14 February 2022
Contents
Syntax
Syntax: fleti_fixed_camera_V3 register1
- register1 = Camera psychical location x co cords.
- register2 = Camera psychical location y co cords.
- register3 = Camera psychical location z co cords.
- register4 = Camera look at location x co cords.
- register5 = Camera look at location y co cords.
- register6 = Camera look at location z co cords.
Use
Used to make a stationary camera angle using floats.
Example
//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.
100: fleti R1, 0 //Camera psychical location x co cords.
fleti R2, 13 //Camera psychical location y co cords.
fleti R3, -1982 //Camera psychical location z co cords.
fleti R4, 0 //Camera look at location x co cords.
fleti R5, 13 //Camera look at location y co cords.
fleti R6, -1988 //Camera look at location z co cords.
fleti_fixed_camera_V3 R1//Tells where to start the continuation of registry strings to be used for the camera information.
ret