Difference between revisions of "Fleti fixed camera"
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− | <span style='color:blue'>100: </span><span style='color:green'> | + | <span style='color:blue'>100: </span><span style='color:green'>fleti </span>R1, 0 <span style='color:orange'>//Camera psychical location x co cords.</span> |
<span style='color:green'> fleti </span>R2, 13 <span style='color:orange'>//Camera psychical location y co cords.</span> | <span style='color:green'> fleti </span>R2, 13 <span style='color:orange'>//Camera psychical location y co cords.</span> | ||
<span style='color:green'> fleti </span>R3, -1982 <span style='color:orange'>//Camera psychical location z co cords.</span> | <span style='color:green'> fleti </span>R3, -1982 <span style='color:orange'>//Camera psychical location z co cords.</span> |
Revision as of 00:16, 14 February 2022
Contents
Syntax
Syntax: fleti_fixed_camera_V3 register1
- register1 = Camera psychical location x co cords.
- register2 = Camera psychical location y co cords.
- register3 = Camera psychical location z co cords.
- register4 = Camera look at location x co cords.
- register5 = Camera look at location y co cords.
- register6 = Camera look at location z co cords.
Use
Used to make a stationary camera angle using floats.
Example
//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.
100: fleti R1, 0 //Camera psychical location x co cords.
fleti R2, 13 //Camera psychical location y co cords.
fleti R3, -1982 //Camera psychical location z co cords.
fleti R4, 0 //Camera look at location x co cords.
fleti R5, 13 //Camera look at location y co cords.
fleti R6, -1988 //Camera look at location z co cords.
fleti_fixed_camera_V3 R1 //Tells where to start the continuation of registry strings to be used for the camera information.
ret