Difference between revisions of "Count Down Object"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(Created page with "==Object== Use this to set a countdown timer on a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 37, Count Down Object. Defines this invisible obje...")
 
(Generic Arguments)
Line 16: Line 16:
 
* '''Position Z''' - Z coordinate count down object in reference to the center of the room.
 
* '''Position Z''' - Z coordinate count down object in reference to the center of the room.
 
* '''Rotation Y''' - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) ([[Rotation Values]])
 
* '''Rotation Y''' - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) ([[Rotation Values]])
 +
==== Unique Arguments ====
 
* '''Frames''' - This determines how many frames the object waits until it relocks.
 
* '''Frames''' - This determines how many frames the object waits until it relocks.
 
*** '''1''' - Set to 1, does not need to be changed.
 
*** '''1''' - Set to 1, does not need to be changed.

Revision as of 03:46, 2 March 2021

Object

Use this to set a countdown timer on a switch

Parameters

Generic Arguments

  • Skin - Value = 37, Count Down Object. Defines this invisible object as a Count Down Object, do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the object is in
  • Unknown
  • Position X - X coordinate of count down object in reference to the center of the room.
  • Position Y - Y coordinate count down object in reference to the center of the room.
  • Position Z - Z coordinate count down object in reference to the center of the room.
  • Rotation Y - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) (Rotation Values)

Unique Arguments

  • Frames - This determines how many frames the object waits until it relocks.
      • 1 - Set to 1, does not need to be changed.
      • 2 - Set to 1, does not need to be changed.
      • 3 - Set to 1, does not need to be changed.
      • Switch ID - This is the ID of the lock/switch used to open/relock the door or fence you are using.
      • 5 - Set to 0, does not need to be changed.
      • 6 - Set to 0, does not need to be changed.