Difference between revisions of "Particle id V3"

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(Example)
(Example)
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==Example==
 
==Example==
<span style='color:orange'>//This opcode is used to set a specific particle on player slot 1.</span>
+
<span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span>
  
 
  <span style='color:blue'>0:    </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span>
 
  <span style='color:blue'>0:    </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span>
 
  <span style='color:blue'>100:    </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span>
 
  <span style='color:blue'>100:    </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span>
 
  <span style='color:green'>        leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span>
 
  <span style='color:green'>        leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span>
  <span style='color:green'>        leti </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span>
+
  <span style='color:green'>        let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span>
 
  <span style='color:green'>        leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span>
 
  <span style='color:green'>        leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span>
 
  <span style='color:green'>        particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span>
 
  <span style='color:green'>        particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span>

Revision as of 15:20, 14 February 2021

Syntax

Syntax: particle_id_v3 register1

  • register1 = Particle # Used.
  • register2 = How many frames.
  • register3 = Character ID to tie the register to.
  • register4 = Y value of the particle.

Use

Used to set a particle on a specific character, here's a link to all particle values https://drive.google.com/file/d/1rIN1md_2Pw7kLapf5RAuCjE4HwEj1UR4/view

Example

//This example is used to set a specific particle on player slot 1.

0:     get_slotnumber R250 //Puts the player's slot number is R250.
100:     leti R1, 00000000 //Set particle 1.
         leti R2, 00000003 //Set frames to activate particle to 3, most need a minimum of this.
         let R3, R250 //Set the particle to player slot 1.
         leti R4, 0000000A //Set the Y value of the particle to 10.
         particle_id_v3 R1 //Tells where to start the continuation of registry strings to be used for the particle ID.
         ret 

Also see

ret let leti get slotnumber