Difference between revisions of "Call image data"

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(Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that...")
 
(Use)
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==Use==
 
==Use==
 
Used to inject an image into a quest.
 
Used to inject an image into a quest.
 +
Image is displayed on the object "image board", only available in Pioneer 2
  
 
NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24
 
NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24
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Xbox/Blue Burst - .bmp
 
Xbox/Blue Burst - .bmp
 
  
 
==Example==
 
==Example==

Revision as of 02:57, 8 December 2020

Syntax

Syntax: Call image data XXXXXXXX, Function

  • Function = Function that calls the image data
  • x = Function # that contains the image data (auto generated by the function itself)

Use

Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2

NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24

Dreamcast/PCv2 - .pvm

Gamecube - .gvr

Xbox/Blue Burst - .bmp

Example


0:     set_floor_handler 00000000  '100' //Sets the function to be loaded when arriving on the floor
100:     Call_image_data 1000 //Image data to be called at the desired function (Brings up a file load window)
1000:          HEX: //The data in this function will be automatically generated when you choose the image to load in function 100.

Also see

set_floor_handler