Difference between revisions of "Hud show"

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==Syntax==
 
==Syntax==
''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span>
+
''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_show</span></span>
  
 
* ''None''
 
* ''None''
  
 
==Use==
 
==Use==
Used to shake the cam for dramatic effect.
+
Used to show the players HUD after being hidden using [[hud_hide]].
  
 
==Example==
 
==Example==

Revision as of 14:50, 24 March 2011

Syntax

Syntax: hud_show

  • None

Use

Used to show the players HUD after being hidden using hud_hide.

Example


100:     call 200 \\Call cinematic effect start function
         cam_quake \\Shake Camera
         window_msg 'Earthquake!'
         winend 
         call 201 \\Call cinematic effect end function
         ret
200:     p_action_disable \\Disable all players actions
         disable_movement1 000000000 \\Disable Character 1's movement
         disable_movement1 000000001 \\Disable Character 2's movement
         disable_movement1 000000002 \\Disable Character 3's movement
         disable_movement1 000000003 \\Disable Character 4's movement
         hud_hide \\Hide players HUD
         cine_enable \\Enable cinematic mode
         cam_zmin \\Zoom in camera
         ret 
201:     cam_zmout \\Zoom out camera
         cine_disable \\Disable cinematic mode
         hud_show \\Show players HUD
         enable_movement1 000000000 \\Enable Character 1's movement
         enable_movement1 000000001 \\Enable Character 2's movement
         enable_movement1 000000002 \\Enable Character 3's movement
         enable_movement1 000000003 \\Enable Character 4's movement
         p_action_enable \\Enable all players actions
         ret 

Related

window_msg, winend, call, ret, p_action_disable, p_action_enable, enable_movement1, disable_movement1, hud_hide, cam_quake, cine_enable, cine_disable, cam_zmin, cam_zmout