Difference between revisions of "Particle id V3"
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Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I | Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I | ||
− | Can also be used to link a particle to a monster by using | + | Can also be used to link a particle to a monster by using 00001000 + Monster # or a Object by using 00004000 + Object #. |
For Monsters, the # count starts from Pioneer 2, certain monsters will take up more than 1 ID like Pan Arms. | For Monsters, the # count starts from Pioneer 2, certain monsters will take up more than 1 ID like Pan Arms. | ||
For Objects, the # count starts from Pioneer 2, however, not all objects can hold a particle, such as objects without a model. | For Objects, the # count starts from Pioneer 2, however, not all objects can hold a particle, such as objects without a model. | ||
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<span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> | <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> | ||
<span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> | <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> | ||
− | <span style='color: | + | <span style='color:red'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> |
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
==Also see== | ==Also see== | ||
[[ret]] [[let]] [[leti]] [[get slotnumber]] | [[ret]] [[let]] [[leti]] [[get slotnumber]] |
Latest revision as of 03:43, 18 December 2023
Contents
Syntax
Syntax: particle_id_v3 register1
- register1 = Particle # Used.
- register2 = How many frames.
- register3 = Character ID to tie the register to.
- register4 = Y value of the particle.
Use
Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I
Can also be used to link a particle to a monster by using 00001000 + Monster # or a Object by using 00004000 + Object #. For Monsters, the # count starts from Pioneer 2, certain monsters will take up more than 1 ID like Pan Arms. For Objects, the # count starts from Pioneer 2, however, not all objects can hold a particle, such as objects without a model.
Example
//This example is used to set a specific particle on player slot 1.
0: get_slotnumber R250 //Puts the player's slot number is R250. 100: leti R1, 00000000 //Set particle 1. leti R2, 00000003 //Set frames to activate particle to 3, most need a minimum of this. let R3, R250 //Set the particle to player slot 1. leti R4, 0000000A //Set the Y value of the particle to 10. particle_id_v3 R1 //Tells where to start the continuation of registry strings to be used for the particle ID. ret