Difference between revisions of "Call image data"
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Image is displayed on the object "image board", only available in Pioneer 2 | Image is displayed on the object "image board", only available in Pioneer 2 | ||
− | NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 etc | + | NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 (Max of 256x256) etc |
− | Dreamcast/PCv2 - . | + | Dreamcast/PCv2 - .pvr |
Gamecube - .gvr | Gamecube - .gvr |
Latest revision as of 04:31, 9 December 2023
Contents
Syntax
Syntax: Call image data XXXXXXXX, Function
- Function = Function that calls the image data
- x = Data string that contains the image data (auto generated by the function itself)
Use
Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2
NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 (Max of 256x256) etc
Dreamcast/PCv2 - .pvr
Gamecube - .gvr
Xbox - .xvr
Blue Burst - .xvr
Use this program to get the desired file type: https://upd.schtserv.com/vmt.zip
Example
0: set_floor_handler 00000000 100 //Sets the function to be loaded when arriving on the specified floor
100: Call_image_data 1000 //Image data to be called at the desired function (Brings up a file load window)
1000: HEX: //The data in this function will be automatically generated when you choose the image to load in function 100.