Difference between revisions of "Popup Traps (techs)"

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(Created page with "==Object== Trap that pops up and fires techs at the player ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 359, object ID. Defines this object as a Large E...")
 
(Unique Arguments)
 
(One intermediate revision by one other user not shown)
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* '''Appear Flag''' - ID group for hide/unhide.
 
* '''Appear Flag''' - ID group for hide/unhide.
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
* '''Map Section''' - Room ID the enemy is in.  
+
* '''Map Section''' - Room ID the object is in.  
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room.
 
* '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room.
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* '''(3) Action''' - -1 for always active, 0 for inactive; May be triggerable by switch or map event? (Research needed)  
 
* '''(3) Action''' - -1 for always active, 0 for inactive; May be triggerable by switch or map event? (Research needed)  
 
* '''(4) Tech''' - The tech that the trap casts
 
* '''(4) Tech''' - The tech that the trap casts
** ''0'' = Fioe
+
** ''0'' = Foie
 
** ''1'' = Gizonde
 
** ''1'' = Gizonde
 
** ''2'' = Gibarta
 
** ''2'' = Gibarta
 
** ''3'' = Megid
 
** ''3'' = Megid
** ''4+'' = Gifoie
+
** ''4+''= Gifoie

Latest revision as of 01:29, 6 December 2023

Object

Trap that pops up and fires techs at the player

Parameters

Generic Arguments

  • Skin - Value = 359, object ID. Defines this object as a Large Elemental Trap. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the object is in.
  • Unknown
  • Position X - X coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of trap object (Rotation Values)

Unique Arguments

  • (1) Radius - How close a player needs to be to trigger the trap.
  • (2) HP - How many hits it takes to destroy the trap, this is number of hits, not damage dealt.
  • (3) Action - -1 for always active, 0 for inactive; May be triggerable by switch or map event? (Research needed)
  • (4) Tech - The tech that the trap casts
    • 0 = Foie
    • 1 = Gizonde
    • 2 = Gibarta
    • 3 = Megid
    • 4+= Gifoie