Difference between revisions of "VR Link"
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==Object== | ==Object== | ||
− | + | The VR Link model. | |
+ | |||
+ | NOTES: Set param 6 to 0, and use a [[Talk (link to support)]] set to the same coordinates with a y of 12 | ||
==Parameters== | ==Parameters== | ||
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* '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. | * '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. | ||
* '''(5)''' - | * '''(5)''' - | ||
− | * '''(6) | + | * '''(6)?''' - Needs to be non 0 to be targetable, but interacting with it breaks |
Latest revision as of 00:29, 24 March 2021
Object
The VR Link model.
NOTES: Set param 6 to 0, and use a Talk (link to support) set to the same coordinates with a y of 12
Parameters
Generic Arguments
- Skin - Value = 2, object ID. Defines this object as a Teleporter. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Warp in reference to the center of the room.
- Position Y - Y coordinate of Warp in reference to the center of the room.
- Position Z - Z coordinate of Warp in reference to the center of the room.
- Rotation Y - Rotation on the Y-Axis of warp object (Rotation Values)
Unique Arguments
- (1) -
- (2) -
- (3) -
- (4) Switch ID - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
- (5) -
- (6)? - Needs to be non 0 to be targetable, but interacting with it breaks