Difference between revisions of "VR Link"

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(Created page with "==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''...")
 
(Object)
 
(3 intermediate revisions by the same user not shown)
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==Object==
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The VR Link model.
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NOTES: Set param 6 to 0, and use a [[Talk (link to support)]] set to the same coordinates with a y of 12
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==Parameters==
 
==Parameters==
 
==== Generic Arguments ====
 
==== Generic Arguments ====
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* '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]])
 
* '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]])
 
==== Unique Arguments ====
 
==== Unique Arguments ====
* '''(1) Area Number''' -  
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* '''(1)''' -  
* '''(2) Color Blue''' - Is Blue?
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* '''(2)''' -  
** ''1 = True''
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* '''(3)''' -
** ''0 = False''
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* '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
* '''(3) Color Red''' - Is Red?
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* '''(5)''' -  
** ''1 = True''
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* '''(6)?''' - Needs to be non 0 to be targetable, but interacting with it breaks
** ''0 = False''
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* '''(4) Floor Number''' - Floor to warp to.
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* '''(5) Display Number''' -  
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* '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp.
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Latest revision as of 00:29, 24 March 2021

Object

The VR Link model.

NOTES: Set param 6 to 0, and use a Talk (link to support) set to the same coordinates with a y of 12

Parameters

Generic Arguments

  • Skin - Value = 2, object ID. Defines this object as a Teleporter. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Warp in reference to the center of the room.
  • Position Y - Y coordinate of Warp in reference to the center of the room.
  • Position Z - Z coordinate of Warp in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of warp object (Rotation Values)

Unique Arguments

  • (1) -
  • (2) -
  • (3) -
  • (4) Switch ID - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
  • (5) -
  • (6)? - Needs to be non 0 to be targetable, but interacting with it breaks