Difference between revisions of "Run to coord"
From Unofficial QEdit Wiki Guide
(→Also see) |
(→Syntax) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
* ''register2 = Player destination location y co cords.'' | * ''register2 = Player destination location y co cords.'' | ||
* ''register3 = Player destination location z co cords.'' | * ''register3 = Player destination location z co cords.'' | ||
+ | * ''register4 = Player Slot.'' | ||
+ | * ''register5 = Player Slot. (Not needed on BB)'' | ||
==Use== | ==Use== | ||
Line 13: | Line 15: | ||
<span style='font-size:12px;font-family:courier'> | <span style='font-size:12px;font-family:courier'> | ||
− | |||
<span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of the destination of where you want the player to run.</span> | <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of the destination of where you want the player to run.</span> | ||
<span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> | <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> | ||
<span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> | <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> | ||
− | <span style='color:green'> run_to_coord R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> | + | <span style='color:green'> leti </span>R4, 0000000 <span style='color:orange'>//Player slot used.</span> |
+ | <span style='color:green'> leti </span>R5, 0000000 <span style='color:orange'>//Player slot used. (Not needed on BB)</span> | ||
+ | <span style='color:green'> run_to_coord R1, R5 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> | ||
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
==Also see== | ==Also see== | ||
[[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] | [[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] |
Latest revision as of 23:56, 31 May 2022
Contents
Syntax
Syntax: run_to_coord register1
- register1 = Player destination location x co cords.
- register2 = Player destination location y co cords.
- register3 = Player destination location z co cords.
- register4 = Player Slot.
- register5 = Player Slot. (Not needed on BB)
Use
Used to make a player run to a specific destination.
Example
//This opcode is used to move the player to a specific place on the map.
100: leti R1, 00000115 //X coordinate of the destination of where you want the player to run.
leti R2, 00000020 //Y coordinate of the destination of where you want the player to run.
leti R3, 0000004B //Z coordinate of the destination of where you want the player to run.
leti R4, 0000000 //Player slot used.
leti R5, 0000000 //Player slot used. (Not needed on BB)
run_to_coord R1, R5 //Tells where to start the continuation of registry strings to be used for the player movement.
ret