Difference between revisions of "Get chara class"
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==Class values== | ==Class values== | ||
− | + | Returned value 1: | |
− | + | Human : 00 | |
− | + | Newman : 01 | |
− | + | Cast : 02 | |
− | + | Returned Value 2: | |
− | + | Hunter: 00 | |
− | + | Ranger : 01 | |
− | + | Force : 02 | |
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==Use== | ==Use== | ||
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<span style='font-size:12px;font-family:courier'> | <span style='font-size:12px;font-family:courier'> | ||
<span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> | <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> | ||
− | <span style='color:blue'> get_chara_class </span>R250, R1 <span style='color:orange'>//Stores the characters | + | <span style='color:blue'> get_chara_class </span>R250, R1 <span style='color:orange'>//Stores the characters' race in register 1 and class type in register 2.</span> |
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
</span> | </span> |
Latest revision as of 23:13, 22 May 2014
Contents
Syntax
Syntax: get_chara_class register 1, register 2
- register 1 = Reserved register 250 to get the players slot number.
- register 2 = Register to store characters class in.
NOTE: This Opcode returns 2 values. The 2nd register used will be the next register to the register specified for register 2
Class values
Returned value 1:
Human : 00
Newman : 01
Cast : 02
Returned Value 2:
Hunter: 00
Ranger : 01
Force : 02
Use
Used to store the characters class of the players in a register. For example you could make an npc say different things depending on what class the character is playing as with the appropriate jumps.
Example
100: get_slotnumber R250 //Stores the value of the slot the player is in in register 250.
get_chara_class R250, R1 //Stores the characters' race in register 1 and class type in register 2.
ret