Difference between revisions of "Cam quake"
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<span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> | <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> | ||
<span style='color:green'> ret</span> | <span style='color:green'> ret</span> | ||
− | <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable | + | <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> |
<span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> | <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> | ||
<span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> | <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> | ||
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<span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> | <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> | ||
<span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> | <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> | ||
− | <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable | + | <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> |
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
</span> | </span> | ||
− | == | + | |
+ | ==Also see== | ||
[[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] | [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] |
Latest revision as of 16:34, 15 February 2013
Contents
Syntax
Syntax: cam_quake
- None
Use
Used to shake the cam for dramatic effect.
Example
100: call 200 //Call cinematic effect start function
cam_quake //Shake Camera
window_msg 'Earthquake!'
winend
call 201 //Call cinematic effect end function
ret
200: p_action_disable //Disable players actions
disable_movement1 000000000 //Disable Character 1's movement
disable_movement1 000000001 //Disable Character 2's movement
disable_movement1 000000002 //Disable Character 3's movement
disable_movement1 000000003 //Disable Character 4's movement
hud_hide //Hide players HUD
cine_enable //Enable cinematic mode
cam_zmin //Zoom in camera
ret
201: cam_zmout //Zoom out camera
cine_disable //Disable cinematic mode
hud_show //Show players HUD
enable_movement1 000000000 //Enable Character 1's movement
enable_movement1 000000001 //Enable Character 2's movement
enable_movement1 000000002 //Enable Character 3's movement
enable_movement1 000000003 //Enable Character 4's movement
p_action_enable //Enable players actions
ret
Also see
window_msg, winend, call, ret, p_action_disable, p_action_enable, enable_movement1, disable_movement1, hud_hide, hud_show, cine_enable, cine_disable, cam_zmin, cam_zmout