Difference between revisions of "Enable movement1"

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==Use==
 
==Use==
Used to enable the movements of a player after it has been disabled using [[disable_movement1]].
+
Used to enable the movements of a specified player after it has been disabled using [[disable_movement1]]. However this has been superseded by [[enable_movement2]] which allows the use of a register.
  
 
==Example==
 
==Example==
 
  <span style='font-size:12px;font-family:courier'>
 
  <span style='font-size:12px;font-family:courier'>
  <span style='color:blue'>100:    </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span>
+
  <span style='color:blue'>100:    </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span>
  <span style='color:green'>        cam_quake </span><span style='color:orange'>\\Shake Camera</span>
+
  <span style='color:green'>        cam_quake </span><span style='color:orange'>//Shake Camera</span>
 
  <span style='color:green'>        window_msg </span>'Earthquake!'
 
  <span style='color:green'>        window_msg </span>'Earthquake!'
 
  <span style='color:green'>        winend </span>
 
  <span style='color:green'>        winend </span>
  <span style='color:green'>        call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span>
+
  <span style='color:green'>        call </span>201 <span style='color:orange'>//Call cinematic effect end function</span>
 
  <span style='color:green'>        ret</span>
 
  <span style='color:green'>        ret</span>
  <span style='color:blue'>200:    </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span>
+
  <span style='color:blue'>200:    </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span>
  <span style='color:green'>        disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span>
+
  <span style='color:green'>        disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span>
  <span style='color:green'>        disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span>
+
  <span style='color:green'>        disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span>
  <span style='color:green'>        disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span>
+
  <span style='color:green'>        disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span>
  <span style='color:green'>        disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span>
+
  <span style='color:green'>        disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span>
  <span style='color:green'>        hud_hide </span><span style='color:orange'>\\Hide players HUD</span>
+
  <span style='color:green'>        hud_hide </span><span style='color:orange'>//Hide players HUD</span>
  <span style='color:green'>        cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span>
+
  <span style='color:green'>        cine_enable </span><span style='color:orange'>//Enable cinematic mode</span>
  <span style='color:green'>        cam_zmin </span><span style='color:orange'>\\Zoom in camera</span>
+
  <span style='color:green'>        cam_zmin </span><span style='color:orange'>//Zoom in camera</span>
 
  <span style='color:green'>        ret </span>
 
  <span style='color:green'>        ret </span>
  <span style='color:blue'>201:    </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span>
+
  <span style='color:blue'>201:    </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span>
  <span style='color:green'>        cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span>
+
  <span style='color:green'>        cine_disable </span><span style='color:orange'>//Disable cinematic mode</span>
  <span style='color:green'>        hud_show </span><span style='color:orange'>\\Show players HUD</span>
+
  <span style='color:green'>        hud_show </span><span style='color:orange'>//Show players HUD</span>
  <span style='color:green'>        enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span>
+
  <span style='color:green'>        enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span>
  <span style='color:green'>        enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span>
+
  <span style='color:green'>        enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span>
  <span style='color:green'>        enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span>
+
  <span style='color:green'>        enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span>
  <span style='color:green'>        enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span>
+
  <span style='color:green'>        enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span>
  <span style='color:green'>        p_action_enable </span><span style='color:orange'>\\Enable all players actions</span>
+
  <span style='color:green'>        p_action_enable </span><span style='color:orange'>//Enable all players actions</span>
 
  <span style='color:green'>        ret </span>
 
  <span style='color:green'>        ret </span>
 
  </span>
 
  </span>
==Related==
+
==Also see==
[[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]]
+
[[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[cam_quake]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]]

Latest revision as of 16:32, 15 February 2013

Syntax

Syntax: enable_movement1 xxxxxxxx

  • xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of

Use

Used to enable the movements of a specified player after it has been disabled using disable_movement1. However this has been superseded by enable_movement2 which allows the use of a register.

Example


100:     call 200 //Call cinematic effect start function
         cam_quake //Shake Camera
         window_msg 'Earthquake!'
         winend 
         call 201 //Call cinematic effect end function
         ret
200:     p_action_disable //Disable all players actions
         disable_movement1 000000000 //Disable Character 1's movement
         disable_movement1 000000001 //Disable Character 2's movement
         disable_movement1 000000002 //Disable Character 3's movement
         disable_movement1 000000003 //Disable Character 4's movement
         hud_hide //Hide players HUD
         cine_enable //Enable cinematic mode
         cam_zmin //Zoom in camera
         ret 
201:     cam_zmout //Zoom out camera
         cine_disable //Disable cinematic mode
         hud_show //Show players HUD
         enable_movement1 000000000 //Enable Character 1's movement
         enable_movement1 000000001 //Enable Character 2's movement
         enable_movement1 000000002 //Enable Character 3's movement
         enable_movement1 000000003 //Enable Character 4's movement
         p_action_enable //Enable all players actions
         ret 

Also see

window_msg, winend, call, ret, p_action_disable, p_action_enable, cam_quake, disable_movement1, hud_hide, hud_show, cine_enable, cine_disable, cam_zmin, cam_zmout