Difference between revisions of "Get movement data"
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(Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_movement_data</span> function</span> * ''function'' = The function it poi...") |
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or other stat changing opcodes such as [[get_physical_data]], [[get_resist_data]], and [[get_attack_data]]. Below are some notes on certain movement data behaviors. | or other stat changing opcodes such as [[get_physical_data]], [[get_resist_data]], and [[get_attack_data]]. Below are some notes on certain movement data behaviors. | ||
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| + | These opcodes should be used in the floor handler, before any monsters are spawned. For Blue Burst, you must call the desired stats on every floor change. | ||
==Special Notes== | ==Special Notes== | ||
Under Construction | Under Construction | ||
Revision as of 13:19, 5 January 2026
Syntax
Syntax: get_movement_data function
- function = The function it points to will contain the data for the movement data changes.
Use
Will only work if paired with load_enemy_data. If using this to edit multiple monsters, you must include a load_enemy_data with the proper dword for the monster prior to each movement data
or other stat changing opcodes such as get_physical_data, get_resist_data, and get_attack_data. Below are some notes on certain movement data behaviors.
These opcodes should be used in the floor handler, before any monsters are spawned. For Blue Burst, you must call the desired stats on every floor change.
Special Notes
Under Construction