Difference between revisions of "Symbol Chat Object"
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* '''(2) Unused''' - Unused | * '''(2) Unused''' - Unused | ||
* '''(3) Unused''' - Unused | * '''(3) Unused''' - Unused | ||
− | * '''(4) Switch ID & | + | * '''(4) Switch ID & SC ID''' - Switch ID and the Symbol Chat ID. Put the Hex of the switch into a hex calculator, then 00XX for the Symbol Chat ID. Then put the converted Decimal number into this section. |
− | * '''(5) | + | * '''(5) 2nd Switch & SC ID''' - This is the ID of the Symbol Chat for when the switch in (4) is activated. |
+ | * '''(6) 3rd Switch & SC ID''' - This is the ID of the Symbol Chat for when the switch in (5) is activated. | ||
− | ==== | + | ==== Symbol Chat Choices ==== |
* '''(00) Drop Meseta''' | * '''(00) Drop Meseta''' | ||
* '''(01) Meseta has been dropped''' | * '''(01) Meseta has been dropped''' | ||
Line 35: | Line 36: | ||
* '''(09) ???? (Actually a bunch of ?'s)''' | * '''(09) ???? (Actually a bunch of ?'s)''' | ||
* '''(0A) XXXX (Actually a bunch of X's)''' | * '''(0A) XXXX (Actually a bunch of X's)''' | ||
− | * '''(0B) Key with Yes''' | + | * '''(0B) All circles like OK''' |
− | * '''( | + | * '''(0C) Key with Yes''' |
− | * '''( | + | * '''(0D) Key with Cool''' |
− | * '''( | + | * '''(0E) Key with .....''' |
− | * '''( | + | * '''(0F) Go Right!''' |
− | * '''( | + | * '''(10) Go Left!''' |
− | * '''( | + | * '''(11) Push Button with Gun''' |
− | * '''( | + | * '''(12) Key icons''' |
− | * '''( | + | * '''(13) Key has been pressed''' |
− | * '''( | + | * '''(14) Run/Go''' |
− | * '''( | + | * '''(15) Push 1 Button on''' |
− | * '''( | + | * '''(16) Push 2 Button on''' |
+ | * '''(17) Clock (Hurry)''' |
Latest revision as of 02:11, 21 February 2024
Object
This object is used to make a set symbol chat appear. **This object only works in Episode 1**
Parameters
Generic Arguments
- Skin - Value = 33 object ID. Defines this object as a Symbol Chat Object. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the object is in.
- Unknown
- Position X - X coordinate in reference to the center of the room.
- Position Y - Y coordinate in reference to the center of the room.
- Position Z - Z coordinate in reference to the center of the room.
Unique Arguments
- (1) Radius - Radius at which the symbol chat appears
- (2) Unused - Unused
- (3) Unused - Unused
- (4) Switch ID & SC ID - Switch ID and the Symbol Chat ID. Put the Hex of the switch into a hex calculator, then 00XX for the Symbol Chat ID. Then put the converted Decimal number into this section.
- (5) 2nd Switch & SC ID - This is the ID of the Symbol Chat for when the switch in (4) is activated.
- (6) 3rd Switch & SC ID - This is the ID of the Symbol Chat for when the switch in (5) is activated.
Symbol Chat Choices
- (00) Drop Meseta
- (01) Meseta has been dropped
- (02 Drop 1 weapon
- (03) Drop 4 weapon
- (04) Drop 1 Shield
- (05) Drop 4 Shield
- (06) Drop 1 Mag
- (07) Drop 4 Mag
- (08) Drop Tool
- (09) ???? (Actually a bunch of ?'s)
- (0A) XXXX (Actually a bunch of X's)
- (0B) All circles like OK
- (0C) Key with Yes
- (0D) Key with Cool
- (0E) Key with .....
- (0F) Go Right!
- (10) Go Left!
- (11) Push Button with Gun
- (12) Key icons
- (13) Key has been pressed
- (14) Run/Go
- (15) Push 1 Button on
- (16) Push 2 Button on
- (17) Clock (Hurry)