Symbol Chat Object

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Object

This object is used to make a set symbol chat appear. **This object only works in Episode 1**

Parameters

Generic Arguments

  • Skin - Value = 33 object ID. Defines this object as a Symbol Chat Object. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the object is in.
  • Unknown
  • Position X - X coordinate in reference to the center of the room.
  • Position Y - Y coordinate in reference to the center of the room.
  • Position Z - Z coordinate in reference to the center of the room.

Unique Arguments

  • (1) Radius - Radius at which the symbol chat appears
  • (2) Unused - Unused
  • (3) Unused - Unused
  • (4) Switch ID & WS ID - Switch ID and the Symbol Chat ID. Put the Hex of the switch into a hex calculator, then 00XX for the Symbol Chat ID. Then put the converted Decimal number into this section.
  • (5) Pressed WS ID - This is the ID of the Symbol Chat for when the switch is activated.

Symbol Chat Choices

  • (00) Drop Meseta
  • (01) Meseta has been dropped
  • (02 Drop 1 weapon
  • (03) Drop 4 weapon
  • (04) Drop 1 Shield
  • (05) Drop 4 Shield
  • (06) Drop 1 Mag
  • (07) Drop 4 Mag
  • (08) Drop Tool
  • (09) ???? (Actually a bunch of ?'s)
  • (0A) XXXX (Actually a bunch of X's)
  • (0B) All circles like OK
  • (0C) Key with Yes
  • (0D) Key with Cool
  • (0E) Key with .....
  • (0F) Go Right!
  • (10) Go Left!
  • (11) Push Button with Gun
  • (12) Key icons
  • (13) Key has been pressed
  • (14) Run/Go
  • (15) Push 1 Button on
  • (16) Push 2 Button on
  • (17) Clock (Hurry)