Difference between revisions of "P move V3"

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(Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_move_v3</span> register1</span> * ''register1 = Player destination locatio...")
 
(Example)
 
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  <span style='color:green'>        leti </span>R4, 0000001E <span style='color:orange'>//Degrees you want to rotate the player.</span>
 
  <span style='color:green'>        leti </span>R4, 0000001E <span style='color:orange'>//Degrees you want to rotate the player.</span>
 
  <span style='color:green'>        leti </span>R5, 00000000 <span style='color:orange'>//Slot Number (0-3)</span>
 
  <span style='color:green'>        leti </span>R5, 00000000 <span style='color:orange'>//Slot Number (0-3)</span>
  <span style='color:green'>        cam_pan_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span>
+
  <span style='color:red'>        p_move_v3</span> R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span>
 
  <span style='color:green'>        ret </span>
 
  <span style='color:green'>        ret </span>
  
 
==Also see==
 
==Also see==
 
[[leti]], [[ret]]
 
[[leti]], [[ret]]

Latest revision as of 11:24, 2 November 2023

Syntax

Syntax: p_move_v3 register1

  • register1 = Player destination location x co cords.
  • register2 = Player destination location y co cords.
  • register3 = Player destination location z co cords.
  • register4 = Number of degrees to rotate the character.
  • register5 = Slot Number.

Use

Used to move the player to specified coordinates

Example

//This opcode is used to move the player to a specific place on the map.


100:     leti R1, 00000115 //X coordinate of where you want to move the player.
         leti R2, 00000020 //Y coordinate of where you want to move the player.
         leti R3, 0000004B //Z coordinate of where you want to move the player.
         leti R4, 0000001E //Degrees you want to rotate the player.
         leti R5, 00000000 //Slot Number (0-3)
         p_move_v3 R1 //Tells where to start the continuation of registry strings to be used for the player movement.
         ret 

Also see

leti, ret