Difference between revisions of "Get pl name"
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''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_pl_name?</span> register 1</span> | ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_pl_name?</span> register 1</span> | ||
− | * ''register 1'' = Register to be used to store the slot of player name data. | + | * ''register 1'' = Register to be used to store the slot of player name data. This register is also used as output, and is set to 0 or 1 depending on failure or success for the opcode. |
− | ==Register 1 | + | ==Register 1 values== |
00000000 = Red gem player. | 00000000 = Red gem player. |
Latest revision as of 22:37, 10 June 2022
Contents
Syntax
Syntax: get_pl_name? register 1
- register 1 = Register to be used to store the slot of player name data. This register is also used as output, and is set to 0 or 1 depending on failure or success for the opcode.
Register 1 values
00000000 = Red gem player.
00000001 = Green gem player.
00000002 = Yellow gem player.
00000003 = Blue gem player.
Use
This opcode is used to display a players name to be used in text when <pl_name> appears in text.
Example
100: sync_register R1, 00000000 //Tells all clients to store the red gem players character slot number in register 1.
get_pl_name? R1 //Stores the name of the player in the slot value in register 1 to be displayed when <pl_name> is used in text.
window_msg <pl_name> has received an item. //Displays a window message.
winend //Closes the window message.
ret